top of page
MASTER'S THESIS
Transforming Game Design Models
into Domain-Specific Languages
using Model-Driven Engineering
I'm out to help make the structures I see in game design discourse more useful to game practice.
JOURNAL CONTENTS
Please reload
Stage 3's Discussion & Artifacts
-
Feb. 2, 2017 - SOA vs. Patterns, Practices, and Logics
-
Feb. 9, 2017 - DungeonRankDSL & NarrativeGatesDSL
-
Feb. 16, 2017 - Beginning Thesis Paper (drafts private)
Please reload
Stage 1: An Embedded DSL for Game Loops
Stage 2: A General Approach from Metamodels
Stage 3: The Spectrum of Abstraction between Models
Stage 1
Stage 2
Stage 3
bottom of page