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Focus Study:
Integrating VR

FMOD Studio

Breakdowns

Overview

Title

Sole Developer (assets not mine, attributions here)

Features

  • Demonstrated the feasibility of integrating VR in an existing OpenGL pipeline for textured, lit meshes

  • Upgraded FMOD Ex to FMOD Studio to create a 3D soundscape demo using the Oculus Spatializer plugin (marked in cubes, cf. top-middle pic)

  • Designed the VR pipeline to compile out based on a single user-friendly build configuration option

Time

8 weeks

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