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React VR

My introduction to WebVR happened when Oculus released the preview for this framework. As in most WebVR frameworks, ReactVR marries Three.js (a higher-level WebGL API) with the WebVR API (like what I did integrating the Oculus Rift's SDK, handling the VR rendering pipeline) in some manner.

ReactVR's biggest strength, its ties to Facebook's React JavaScript library, also distances it from other WebVR development. I felt like I really had to learn React first, before I could use ReactVR beyond a basic level of adding roughly six primitive types at the time (it's grown a little since the preview).

Facebook is just fairly new to the scene, and thus presently this is a tool to follow rather than employ--unless one already prefers the React ecosystem. Nonetheless, its release inspired me to research WebVR for this focus study.

ReactVR Promotional Video by Airbnb x Facebook

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